A lot of people have been in the raging and ever living dispute between mw2 and mgo. And the obvious points are made, i.e., Modern Warfare 2 is too generic, and Metal Gear Online is too slow paced. As a huge gamer, i've reviewed both games (and other similar games) thoroughly and i've come to this.
Modern Warfare 2
- The classic FPS game where you are virtualized as a person only able to view things as if a human can. In otherwords (this really should be made into one word), you are only able to see through your "virtual" eyes.
- Numerous critics have noted that the First Person factor has made games like MW2, COD4, and even the classic Counter Strike generic. Only because these games are played in the First Person mode. In retrospect, the First Person factor induces a sense of realism, enabling one to see things in the game that he wouldn't be able to see in real life. Of course, you need back up tactics to portray this sense of realism, i.e. rumble from the controller, your virtualized hands appearing in front of you. The term "Generic" literally states: "of, applicable to, or referring to all the members of a genus, class, group, or kind". WOAH WAIT, Every FPS game has : different maps, weapons, interfaces, modes; the point is, how could you be called "Generic" if there are so many differences? I beg to differ, but this is a mere similar characteristic!
- 3rd person shooter defines as a game in which the controller (you) views the virtual character in whole, i.e. you can see the whole body of the person. Okay wait. If the term "3rd Person" has its own category video gaming, is that not already "Generic"? Well, there is a slight misconception then. I would recategorize the fps category from "generic" to "popular". However, everything popular has its counter agents. 3pses come into play here.
- The whole concept of being a 3rd person, is to be the "overseeing god-like figure" that controls your virtual character. Playing in 3rd person extends emotions. You'll be able to see other players and or enemies through a tilt of an analog sick, even though your character himself may not.
- MGO has been renowned for its rush of adrenaline, uniqueness and cooperativeness. The adrenaline derives from its slow paced encounter of enemies (You really have to play this game to experience the rush). The uniqueness, coming from the integration of skill blocking, a system where characters level up on numerous skills, such as assault rifle mastery, and utilize them on the field to help them win battles. And the cooperativeness comes from the significant codec system and the SOP system. These exclusive features allow characters to communicate with their teammates in real time, displaying their health, psyche, and other characteristics.
Here's a video of players on mgo debating on the superior game.